2: The remote audio stream is decoded and plays normally. The SDK reports this state in the case of RemoteAudioReasonNetworkRecovery, RemoteAudioReasonLocalUnmuted or RemoteAudioReasonRemoteUnmuted.
4: The remote audio fails to start. The SDK reports this state in the case of RemoteAudioReasonInternal.
3: The remote audio is frozen. The SDK reports this state in the case of RemoteAudioReasonNetworkCongestion.
1: The first remote audio packet is received.
0: The local audio is in the initial state. The SDK reports this state in the case of RemoteAudioReasonLocalMuted, RemoteAudioReasonRemoteMuted or RemoteAudioReasonRemoteOffline.
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Remote audio states.